![]() It needs \vid_restart to be effective and default value is 1 (although it is advisable to set it to 0, as other values look worse and usually do not provide better performances at all!). Highest quality level is associated with \r_picmip 0, lowest detail level is associated with \r_picmip 3 (higher r_picmip value means lower quality). You can change "texture detail" from "graphics" menu, selecting from 4 different levels. "Sizedown" is bound by default to "-" and "_" keys, and "sizeup" to " " and "=" keys, but, depending from your keyboard layout, you may have to press other keys (like "'" and "ì" on an Italian keyboard -such keys are usually near to the "backspace" key-), instead.Ĭhanging texture detail can heavily affect overall video quality. Default value is 100.Īlternatively, you can also change "view size" 10 by 10, making it smaller with the /sizedown command (enter the command again to make it even smaller), and then expand it again with the /sizeup command. 30 is the lowest value allowed, and 100 is the maximum value allowed. It may also allow your system to gain some more frames-per-second (but also may not!). However, it is possible to draw the 3d world in a smaller "window" this would allow to write part of HUD infos (most notably, health/armor values and chat messages) outside that part of the screen, in front of a plain grey background, if you like it. Usually, the game world takes all your screen, with the HUD drawn in front of it. This is the minimum cg_viewsize value allowed, 30. ![]() Use vid_restart to make the change effective. r_customwidth : custom screen width pixels with r_mode -1 (useful for widescreens).r_customheight : custom screen height pixels with r_mode -1 (useful for widescreens).r_custompixelaspect : enables custom aspect of the screen, with r_mode -1.Type \modelist to see the remaining codes and resolutions. ![]() You can set your resolution by commands, this will give you more possibilities: Notice that at higher resolutions, text in command console will appear smaller. For example, you could enable \cg_drawfps 1 then begin from 640x480 or from 800圆00 and then increment resolution, checking your frames-per-second at each try (remember that fps change from various factors, like how many players are there and what are you watching, for example, if you watch the ground directly under your feet you will have higher fps). Do some attempts to find the best resolution according to your monitor size and your system's "power". Higher resolution gives better image quality, but this has a big impact on performances. Go to "Graphics" options menu and first select your monitor aspect ratio (4:3 is classic, but nowadays many monitors are "wide", 16:9 or 16:10), then your resolution and then click "accept" to submit changes (if you exit with "escape" key, there will be no change).
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